I make adventure

Archive for the ‘Game Design’ Category

I Saw a Unicorn and It was Called Renga

In Game Design, Review on 10 • 9 • 12 at 9:21 pm

I saw a unicorn last Saturday night at Indiecade. Something I previously didn’t think possible. A collaborative multiplayer game for 100 players. One in which each player felt agency. A game that captivated an audience of players and spectators for 60 very full minutes. I saw Renga. Read the rest of this entry »

ArtGameLab: an Interview with Erica Gangsei, Part Two

In Game Design, Interview on 4 • 19 • 12 at 10:15 am

The exciting conclusion to my interview about ArtGameLab with its curator Erica Gangsei, Manager of Interpretive Media at the San Francisco Museum of Modern Art. Read the rest of this entry »

ArtGameLab: an Interview with Erica Gangsei, Part One

In Game Design, Interview on 4 • 18 • 12 at 7:00 pm

I recently got a chance to ask Erica Gangsei some questions about the exhibition ArtGameLab, currently on view at the San Francisco Museum of Modern Art (and awaiting your participation). Read the rest of this entry »

What Escaped the Real Escape Game

In Game Design, Review on 3 • 27 • 12 at 3:28 pm

Escape the Room games have long been a ‘casual game’ favorite of mine. So when I saw the poster for a real (physical) world version of such a game in my very own city, there was no way I was passing it up. Read the rest of this entry »

Playing in the Museum

In *Popular*, Game Design, Review on 2 • 7 • 12 at 11:12 am

“Damn,” I thought silently as I opened the envelope from The Peculiar Scholarship of Dr. Bedcannon. It’s going to be embarrassing if I can’t figure out what to do next. Read the rest of this entry »

Global Game Jam: Step Up and Make a Game

In Game Design, Making Things on 1 • 3 • 12 at 8:00 am

On paper, I’m absolutely not the person you’d find at something called a “48-hour Global Game Jam.” It’s an event in which the goal is to create a brand new game, from scratch (starting with an idea before you show up is considered a no-no), with a brand new team of people you’ve never worked with all in 48 hours. Read the rest of this entry »