I make adventure

Archive for the ‘Review’ Category

What is “Web-Native” TV? Why I’m Excited for Arrested Development’s Season Four

In Experience Design, Narrative, Review on 4 • 29 • 13 at 7:00 am

Yes, like so many on the internet, I’m a fan of Arrested Development – the cult-comedy that was “too smart for TV” – and I’m excited to see it return for a new season. Beyond the regular reasons to celebrate the long-awaited fourth season, I’m excited for professional reasons as well. Read the rest of this entry »

I Saw a Unicorn and It was Called Renga

In Game Design, Review on 10 • 9 • 12 at 9:21 pm

I saw a unicorn last Saturday night at Indiecade. Something I previously didn’t think possible. A collaborative multiplayer game for 100 players. One in which each player felt agency. A game that captivated an audience of players and spectators for 60 very full minutes. I saw Renga. Read the rest of this entry »

What Escaped the Real Escape Game

In Game Design, Review on 3 • 27 • 12 at 3:28 pm

Escape the Room games have long been a ‘casual game’ favorite of mine. So when I saw the poster for a real (physical) world version of such a game in my very own city, there was no way I was passing it up. Read the rest of this entry »

Playing in the Museum

In *Popular*, Game Design, Review on 2 • 7 • 12 at 11:12 am

“Damn,” I thought silently as I opened the envelope from The Peculiar Scholarship of Dr. Bedcannon. It’s going to be embarrassing if I can’t figure out what to do next. Read the rest of this entry »