I saw a unicorn last Saturday night at Indiecade. Something I previously didn’t think possible. A collaborative multiplayer game for 100 players. One in which each player felt agency. A game that captivated an audience of players and spectators for 60 very full minutes. I saw Renga. Read the rest of this entry »
Archive for the ‘Game Design’ Category
ArtGameLab: an Interview with Erica Gangsei, Part Two
In Game Design, Interview on 4 • 19 • 12 at 10:15 amThe exciting conclusion to my interview about ArtGameLab with its curator Erica Gangsei, Manager of Interpretive Media at the San Francisco Museum of Modern Art. Read the rest of this entry »
ArtGameLab: an Interview with Erica Gangsei, Part One
In Game Design, Interview on 4 • 18 • 12 at 7:00 pmI recently got a chance to ask Erica Gangsei some questions about the exhibition ArtGameLab, currently on view at the San Francisco Museum of Modern Art (and awaiting your participation). Read the rest of this entry »
What Escaped the Real Escape Game
In Game Design, Review on 3 • 27 • 12 at 3:28 pmEscape the Room games have long been a ‘casual game’ favorite of mine. So when I saw the poster for a real (physical) world version of such a game in my very own city, there was no way I was passing it up. Read the rest of this entry »
Playing in the Museum
In *Popular*, Game Design, Review on 2 • 7 • 12 at 11:12 am“Damn,” I thought silently as I opened the envelope from The Peculiar Scholarship of Dr. Bedcannon. It’s going to be embarrassing if I can’t figure out what to do next. Read the rest of this entry »
Global Game Jam: Step Up and Make a Game
In Game Design, Making Things on 1 • 3 • 12 at 8:00 amOn paper, I’m absolutely not the person you’d find at something called a “48-hour Global Game Jam.” It’s an event in which the goal is to create a brand new game, from scratch (starting with an idea before you show up is considered a no-no), with a brand new team of people you’ve never worked with all in 48 hours. Read the rest of this entry »