I make adventure

Archive for the ‘*Popular*’ Category

Playing in the Museum

In *Popular*, Game Design, Review on 2 • 7 • 12 at 11:12 am

“Damn,” I thought silently as I opened the envelope from The Peculiar Scholarship of Dr. Bedcannon. It’s going to be embarrassing if I can’t figure out what to do next. Read the rest of this entry »

QR Codes: the Good, the Bad, and the Ugly

In *Popular*, Experience Design, Rants on 12 • 13 • 11 at 8:06 am

The alternate title to this post is: “Why QR Codes are like Animal Sponge Magic Capsules” – but I’ll get to that in a bit. If you know all of the reasons why QR codes are the devil’s work, and just want to know where the heck I’m going with this analogy, Read the rest of this entry »

Of Magic and Paper: Fold-ins

In *Popular*, Making Things, Process Notes, Projects on 10 • 18 • 11 at 10:36 pm

It all started as a late night idea.

Fold-Ins. Like from Mad Magazine. Read the rest of this entry »